Files
fips/src/node/tests/handshake.rs
Johnathan Corgan ac82e61c77 Set UDP socket buffer sizes to prevent receive overflow
Under high-throughput forwarding, the kernel default 212KB receive
buffer overflows, silently dropping ~11% of UDP datagrams at transit
nodes. Add configurable recv_buf_size and send_buf_size to UdpConfig
(default 2MB each) using socket2 for pre-bind buffer configuration.
Startup log now reports actual buffer sizes granted by the kernel.

Requires net.core.rmem_max >= 2097152 on the host for the full 2MB
to take effect; otherwise the kernel silently clamps.
2026-02-19 05:51:36 +00:00

692 lines
26 KiB
Rust

//! Integration tests for end-to-end Noise IK handshake scenarios.
use super::*;
#[tokio::test]
async fn test_two_node_handshake_udp() {
use crate::config::UdpConfig;
use crate::transport::udp::UdpTransport;
use crate::node::wire::{build_encrypted, build_established_header, build_msg1, prepend_inner_header};
use tokio::time::{timeout, Duration};
// === Setup: Two nodes with UDP transports on localhost ===
let mut node_a = make_node();
let mut node_b = make_node();
let transport_id_a = TransportId::new(1);
let transport_id_b = TransportId::new(1);
let udp_config = UdpConfig {
bind_addr: Some("127.0.0.1:0".to_string()),
mtu: Some(1280),
..Default::default()
};
let (packet_tx_a, mut packet_rx_a) = packet_channel(64);
let (packet_tx_b, mut packet_rx_b) = packet_channel(64);
let mut transport_a =
UdpTransport::new(transport_id_a, None, udp_config.clone(), packet_tx_a);
let mut transport_b =
UdpTransport::new(transport_id_b, None, udp_config, packet_tx_b);
transport_a.start_async().await.unwrap();
transport_b.start_async().await.unwrap();
let addr_a = transport_a.local_addr().unwrap();
let addr_b = transport_b.local_addr().unwrap();
let remote_addr_b = TransportAddr::from_string(&addr_b.to_string());
let remote_addr_a = TransportAddr::from_string(&addr_a.to_string());
node_a
.transports
.insert(transport_id_a, TransportHandle::Udp(transport_a));
node_b
.transports
.insert(transport_id_b, TransportHandle::Udp(transport_b));
// === Phase 1: Node A initiates handshake to Node B ===
// Create peer identity for B (must use full key for ECDH parity)
let peer_b_identity =
PeerIdentity::from_pubkey_full(node_b.identity.pubkey_full());
let peer_b_node_addr = *peer_b_identity.node_addr();
let link_id_a = node_a.allocate_link_id();
let mut conn_a = PeerConnection::outbound(
link_id_a,
peer_b_identity,
1000,
);
// Allocate session index for A's outbound
let our_index_a = node_a.index_allocator.allocate().unwrap();
// Start handshake (generates Noise IK msg1)
let our_keypair_a = node_a.identity.keypair();
let noise_msg1 = conn_a.start_handshake(our_keypair_a, 1000).unwrap();
conn_a.set_our_index(our_index_a);
conn_a.set_transport_id(transport_id_a);
conn_a.set_source_addr(remote_addr_b.clone());
// Build wire msg1 and track in node state
let wire_msg1 = build_msg1(our_index_a, &noise_msg1);
let link_a = Link::connectionless(
link_id_a,
transport_id_a,
remote_addr_b.clone(),
LinkDirection::Outbound,
Duration::from_millis(100),
);
node_a.links.insert(link_id_a, link_a);
node_a.connections.insert(link_id_a, conn_a);
node_a.pending_outbound.insert(
(transport_id_a, our_index_a.as_u32()),
link_id_a,
);
// Send msg1 from A to B over UDP
let transport = node_a.transports.get(&transport_id_a).unwrap();
transport
.send(&remote_addr_b, &wire_msg1)
.await
.expect("Failed to send msg1");
// === Phase 2: Node B receives msg1, sends msg2, promotes ===
let packet_b = timeout(Duration::from_secs(1), packet_rx_b.recv())
.await
.expect("Timeout waiting for msg1")
.expect("Channel closed");
node_b.handle_msg1(packet_b).await;
// Verify B promoted the inbound connection
let peer_a_node_addr = *PeerIdentity::from_pubkey_full(
node_a.identity.pubkey_full(),
)
.node_addr();
assert_eq!(node_b.peer_count(), 1, "Node B should have 1 peer after msg1");
let peer_a_on_b = node_b
.get_peer(&peer_a_node_addr)
.expect("Node B should have peer A");
assert!(
peer_a_on_b.has_session(),
"Peer A on B should have NoiseSession"
);
let our_index_b = peer_a_on_b.our_index().expect("B should have our_index");
assert!(
node_b
.peers_by_index
.contains_key(&(transport_id_b, our_index_b.as_u32())),
"Node B peers_by_index should be populated"
);
// === Phase 3: Node A receives msg2, completes handshake, promotes ===
let packet_a = timeout(Duration::from_secs(1), packet_rx_a.recv())
.await
.expect("Timeout waiting for msg2")
.expect("Channel closed");
node_a.handle_msg2(packet_a).await;
// Verify A promoted the outbound connection
assert_eq!(node_a.peer_count(), 1, "Node A should have 1 peer after msg2");
let peer_b_on_a = node_a
.get_peer(&peer_b_node_addr)
.expect("Node A should have peer B");
assert!(
peer_b_on_a.has_session(),
"Peer B on A should have NoiseSession"
);
assert_eq!(
peer_b_on_a.our_index(),
Some(our_index_a),
"Peer B on A should have our_index matching what we allocated"
);
assert!(
node_a
.peers_by_index
.contains_key(&(transport_id_a, our_index_a.as_u32())),
"Node A peers_by_index should be populated"
);
// === Phase 4: Encrypted frame A → B ===
// A encrypts a test message and sends to B
// Prepend inner header (timestamp + msg_type) as the real send path does
let msg_a = b"\x10test from A"; // msg_type 0x10 (TreeAnnounce) + dummy payload
let inner_a = prepend_inner_header(0, msg_a);
let peer_b = node_a.get_peer_mut(&peer_b_node_addr).unwrap();
let their_index_b = peer_b.their_index().expect("A should know B's index");
let session_a = peer_b.noise_session_mut().unwrap();
let counter_a = session_a.current_send_counter();
let header_a = build_established_header(their_index_b, counter_a, 0, inner_a.len() as u16);
let ciphertext_a = session_a.encrypt_with_aad(&inner_a, &header_a).unwrap();
let wire_encrypted = build_encrypted(&header_a, &ciphertext_a);
let transport = node_a.transports.get(&transport_id_a).unwrap();
transport
.send(&remote_addr_b, &wire_encrypted)
.await
.expect("Failed to send encrypted frame");
// B receives and decrypts
let encrypted_packet_b = timeout(Duration::from_secs(1), packet_rx_b.recv())
.await
.expect("Timeout waiting for encrypted frame")
.expect("Channel closed");
node_b.handle_encrypted_frame(encrypted_packet_b).await;
// Verify B's peer was touched (last_seen updated)
let peer_a = node_b.get_peer(&peer_a_node_addr).unwrap();
assert!(
peer_a.is_healthy(),
"Peer A on B should still be healthy after receiving encrypted frame"
);
// === Phase 5: Encrypted frame B → A ===
// Prepend inner header (timestamp + msg_type) as the real send path does
let msg_b = b"\x10test from B"; // msg_type 0x10 (TreeAnnounce) + dummy payload
let inner_b = prepend_inner_header(0, msg_b);
let peer_a = node_b.get_peer_mut(&peer_a_node_addr).unwrap();
let their_index_a = peer_a.their_index().expect("B should know A's index");
let session_b = peer_a.noise_session_mut().unwrap();
let counter_b = session_b.current_send_counter();
let header_b = build_established_header(their_index_a, counter_b, 0, inner_b.len() as u16);
let ciphertext_b = session_b.encrypt_with_aad(&inner_b, &header_b).unwrap();
let wire_encrypted_b = build_encrypted(&header_b, &ciphertext_b);
let transport = node_b.transports.get(&transport_id_b).unwrap();
transport
.send(&remote_addr_a, &wire_encrypted_b)
.await
.expect("Failed to send encrypted frame B→A");
// A receives and decrypts
let encrypted_packet_a = timeout(Duration::from_secs(1), packet_rx_a.recv())
.await
.expect("Timeout waiting for encrypted frame B→A")
.expect("Channel closed");
node_a.handle_encrypted_frame(encrypted_packet_a).await;
// Verify A's peer was touched
let peer_b = node_a.get_peer(&peer_b_node_addr).unwrap();
assert!(
peer_b.is_healthy(),
"Peer B on A should still be healthy after receiving encrypted frame"
);
// Clean up transports
for (_, t) in node_a.transports.iter_mut() {
t.stop().await.ok();
}
for (_, t) in node_b.transports.iter_mut() {
t.stop().await.ok();
}
}
/// Integration test: two nodes complete a handshake via run_rx_loop.
///
/// Unlike test_two_node_handshake_udp which calls handle_msg1/handle_msg2
/// directly, this test exercises the full rx loop dispatch path:
/// UDP socket → packet channel → run_rx_loop → process_packet →
/// discriminator dispatch → handler.
#[tokio::test]
async fn test_run_rx_loop_handshake() {
use crate::config::UdpConfig;
use crate::transport::udp::UdpTransport;
use crate::node::wire::build_msg1;
use tokio::time::Duration;
// === Setup: Two nodes with UDP transports on localhost ===
let mut node_a = make_node();
let mut node_b = make_node();
let transport_id_a = TransportId::new(1);
let transport_id_b = TransportId::new(1);
let udp_config = UdpConfig {
bind_addr: Some("127.0.0.1:0".to_string()),
mtu: Some(1280),
..Default::default()
};
let (packet_tx_a, packet_rx_a) = packet_channel(64);
let (packet_tx_b, packet_rx_b) = packet_channel(64);
let mut transport_a =
UdpTransport::new(transport_id_a, None, udp_config.clone(), packet_tx_a);
let mut transport_b =
UdpTransport::new(transport_id_b, None, udp_config, packet_tx_b);
transport_a.start_async().await.unwrap();
transport_b.start_async().await.unwrap();
let addr_b = transport_b.local_addr().unwrap();
let remote_addr_b = TransportAddr::from_string(&addr_b.to_string());
node_a
.transports
.insert(transport_id_a, TransportHandle::Udp(transport_a));
node_b
.transports
.insert(transport_id_b, TransportHandle::Udp(transport_b));
// Store packet_rx on nodes for run_rx_loop
node_a.packet_rx = Some(packet_rx_a);
node_b.packet_rx = Some(packet_rx_b);
// Set node state to Running (transports need to be operational)
node_a.state = NodeState::Running;
node_b.state = NodeState::Running;
// === Phase 1: Node A initiates handshake to Node B ===
let peer_b_identity =
PeerIdentity::from_pubkey_full(node_b.identity.pubkey_full());
let peer_b_node_addr = *peer_b_identity.node_addr();
let link_id_a = node_a.allocate_link_id();
let mut conn_a = PeerConnection::outbound(
link_id_a,
peer_b_identity,
1000,
);
let our_index_a = node_a.index_allocator.allocate().unwrap();
let our_keypair_a = node_a.identity.keypair();
let noise_msg1 = conn_a.start_handshake(our_keypair_a, 1000).unwrap();
conn_a.set_our_index(our_index_a);
conn_a.set_transport_id(transport_id_a);
conn_a.set_source_addr(remote_addr_b.clone());
let wire_msg1 = build_msg1(our_index_a, &noise_msg1);
let link_a = Link::connectionless(
link_id_a,
transport_id_a,
remote_addr_b.clone(),
LinkDirection::Outbound,
Duration::from_millis(100),
);
node_a.links.insert(link_id_a, link_a);
node_a.connections.insert(link_id_a, conn_a);
node_a.pending_outbound.insert(
(transport_id_a, our_index_a.as_u32()),
link_id_a,
);
// Send msg1 from A to B over real UDP
let transport = node_a.transports.get(&transport_id_a).unwrap();
transport
.send(&remote_addr_b, &wire_msg1)
.await
.expect("Failed to send msg1");
// Small delay to ensure msg1 is received by B's transport
tokio::time::sleep(Duration::from_millis(50)).await;
// === Phase 2: Run Node B's rx loop (processes msg1, sends msg2) ===
//
// This is the key difference from test_two_node_handshake_udp:
// instead of calling handle_msg1() directly, we run the full rx loop
// which dispatches based on the common prefix phase field.
tokio::select! {
result = node_b.run_rx_loop() => {
panic!("Node B rx loop exited unexpectedly: {:?}", result);
}
_ = tokio::time::sleep(Duration::from_millis(500)) => {
// Timeout: rx loop processed available packets
}
}
// Verify Node B promoted the inbound connection via rx loop dispatch
let peer_a_node_addr = *PeerIdentity::from_pubkey_full(
node_a.identity.pubkey_full(),
)
.node_addr();
assert_eq!(node_b.peer_count(), 1, "Node B should have 1 peer after rx loop processed msg1");
let peer_a_on_b = node_b
.get_peer(&peer_a_node_addr)
.expect("Node B should have peer A");
assert!(
peer_a_on_b.has_session(),
"Peer A on B should have NoiseSession"
);
let our_index_b = peer_a_on_b.our_index().expect("B should have our_index");
assert!(
peer_a_on_b.their_index().is_some(),
"B should have their_index"
);
assert!(
node_b
.peers_by_index
.contains_key(&(transport_id_b, our_index_b.as_u32())),
"Node B peers_by_index should be populated"
);
// === Phase 3: Run Node A's rx loop (processes msg2) ===
//
// msg2 was sent by Node B during its rx loop processing of msg1.
// It arrived at A's UDP transport, which forwarded it to A's packet channel.
tokio::select! {
result = node_a.run_rx_loop() => {
panic!("Node A rx loop exited unexpectedly: {:?}", result);
}
_ = tokio::time::sleep(Duration::from_millis(500)) => {
// Timeout: rx loop processed msg2
}
}
// Verify Node A promoted the outbound connection via rx loop dispatch
assert_eq!(node_a.peer_count(), 1, "Node A should have 1 peer after rx loop processed msg2");
let peer_b_on_a = node_a
.get_peer(&peer_b_node_addr)
.expect("Node A should have peer B");
assert!(
peer_b_on_a.has_session(),
"Peer B on A should have NoiseSession"
);
assert_eq!(
peer_b_on_a.our_index(),
Some(our_index_a),
"Peer B on A should have our_index matching what we allocated"
);
assert!(
peer_b_on_a.their_index().is_some(),
"A should know B's index"
);
assert!(
node_a
.peers_by_index
.contains_key(&(transport_id_a, our_index_a.as_u32())),
"Node A peers_by_index should be populated"
);
// Clean up transports
for (_, t) in node_a.transports.iter_mut() {
t.stop().await.ok();
}
for (_, t) in node_b.transports.iter_mut() {
t.stop().await.ok();
}
}
/// Integration test: simultaneous cross-connection (both nodes initiate).
///
/// Simulates the live scenario where both nodes have auto_connect to each other.
/// Both send msg1 simultaneously, creating a cross-connection that must be
/// resolved by the tie-breaker rule. Exercises the addr_to_link fix that allows
/// inbound msg1 when an outbound link to the same address already exists.
#[tokio::test]
async fn test_cross_connection_both_initiate() {
use crate::config::UdpConfig;
use crate::transport::udp::UdpTransport;
use crate::node::wire::build_msg1;
use tokio::time::{timeout, Duration};
// === Setup: Two nodes with UDP transports on localhost ===
let mut node_a = make_node();
let mut node_b = make_node();
let transport_id_a = TransportId::new(1);
let transport_id_b = TransportId::new(1);
let udp_config = UdpConfig {
bind_addr: Some("127.0.0.1:0".to_string()),
mtu: Some(1280),
..Default::default()
};
let (packet_tx_a, mut packet_rx_a) = packet_channel(64);
let (packet_tx_b, mut packet_rx_b) = packet_channel(64);
let mut transport_a =
UdpTransport::new(transport_id_a, None, udp_config.clone(), packet_tx_a);
let mut transport_b =
UdpTransport::new(transport_id_b, None, udp_config, packet_tx_b);
transport_a.start_async().await.unwrap();
transport_b.start_async().await.unwrap();
let addr_a = transport_a.local_addr().unwrap();
let addr_b = transport_b.local_addr().unwrap();
let remote_addr_b = TransportAddr::from_string(&addr_b.to_string());
let remote_addr_a = TransportAddr::from_string(&addr_a.to_string());
node_a
.transports
.insert(transport_id_a, TransportHandle::Udp(transport_a));
node_b
.transports
.insert(transport_id_b, TransportHandle::Udp(transport_b));
// Peer identities (must use full key for ECDH parity)
let peer_b_identity =
PeerIdentity::from_pubkey_full(node_b.identity.pubkey_full());
let peer_b_node_addr = *peer_b_identity.node_addr();
let peer_a_identity =
PeerIdentity::from_pubkey_full(node_a.identity.pubkey_full());
let peer_a_node_addr = *peer_a_identity.node_addr();
// === Phase 1: Both nodes initiate handshakes (simulate auto_connect) ===
// Node A initiates to Node B
let link_id_a_out = node_a.allocate_link_id();
let mut conn_a = PeerConnection::outbound(link_id_a_out, peer_b_identity, 1000);
let our_index_a = node_a.index_allocator.allocate().unwrap();
let our_keypair_a = node_a.identity.keypair();
let noise_msg1_a = conn_a.start_handshake(our_keypair_a, 1000).unwrap();
conn_a.set_our_index(our_index_a);
conn_a.set_transport_id(transport_id_a);
conn_a.set_source_addr(remote_addr_b.clone());
let wire_msg1_a = build_msg1(our_index_a, &noise_msg1_a);
let link_a_out = Link::connectionless(
link_id_a_out, transport_id_a, remote_addr_b.clone(),
LinkDirection::Outbound, Duration::from_millis(100),
);
node_a.links.insert(link_id_a_out, link_a_out);
node_a.addr_to_link.insert((transport_id_a, remote_addr_b.clone()), link_id_a_out);
node_a.connections.insert(link_id_a_out, conn_a);
node_a.pending_outbound.insert((transport_id_a, our_index_a.as_u32()), link_id_a_out);
// Node B initiates to Node A
let link_id_b_out = node_b.allocate_link_id();
let mut conn_b = PeerConnection::outbound(link_id_b_out, peer_a_identity, 1000);
let our_index_b = node_b.index_allocator.allocate().unwrap();
let our_keypair_b = node_b.identity.keypair();
let noise_msg1_b = conn_b.start_handshake(our_keypair_b, 1000).unwrap();
conn_b.set_our_index(our_index_b);
conn_b.set_transport_id(transport_id_b);
conn_b.set_source_addr(remote_addr_a.clone());
let wire_msg1_b = build_msg1(our_index_b, &noise_msg1_b);
let link_b_out = Link::connectionless(
link_id_b_out, transport_id_b, remote_addr_a.clone(),
LinkDirection::Outbound, Duration::from_millis(100),
);
node_b.links.insert(link_id_b_out, link_b_out);
node_b.addr_to_link.insert((transport_id_b, remote_addr_a.clone()), link_id_b_out);
node_b.connections.insert(link_id_b_out, conn_b);
node_b.pending_outbound.insert((transport_id_b, our_index_b.as_u32()), link_id_b_out);
// Both send msg1 over UDP
let transport = node_a.transports.get(&transport_id_a).unwrap();
transport.send(&remote_addr_b, &wire_msg1_a).await.expect("A send msg1");
let transport = node_b.transports.get(&transport_id_b).unwrap();
transport.send(&remote_addr_a, &wire_msg1_b).await.expect("B send msg1");
// === Phase 2: Both nodes receive the other's msg1 ===
// Before the fix, addr_to_link would reject these because outbound links
// already exist for these addresses.
// B receives A's msg1
let packet_at_b = timeout(Duration::from_secs(1), packet_rx_b.recv())
.await.expect("Timeout").expect("Channel closed");
node_b.handle_msg1(packet_at_b).await;
// B should have promoted the inbound connection
assert_eq!(node_b.peer_count(), 1, "Node B should have 1 peer after processing A's msg1");
assert!(node_b.get_peer(&peer_a_node_addr).is_some(), "Node B should have peer A");
// A receives B's msg1
let packet_at_a = timeout(Duration::from_secs(1), packet_rx_a.recv())
.await.expect("Timeout").expect("Channel closed");
node_a.handle_msg1(packet_at_a).await;
// A should have promoted the inbound connection
assert_eq!(node_a.peer_count(), 1, "Node A should have 1 peer after processing B's msg1");
assert!(node_a.get_peer(&peer_b_node_addr).is_some(), "Node A should have peer B");
// === Phase 3: Both nodes receive msg2 responses ===
// The msg2 was sent during handle_msg1 processing. When handle_msg2
// processes it, it will detect the cross-connection and resolve.
// A receives B's msg2 (response to A's original msg1)
let msg2_at_a = timeout(Duration::from_secs(1), packet_rx_a.recv())
.await.expect("Timeout waiting for msg2 at A").expect("Channel closed");
node_a.handle_msg2(msg2_at_a).await;
// B receives A's msg2 (response to B's original msg1)
let msg2_at_b = timeout(Duration::from_secs(1), packet_rx_b.recv())
.await.expect("Timeout waiting for msg2 at B").expect("Channel closed");
node_b.handle_msg2(msg2_at_b).await;
// === Verification ===
// Both nodes should have exactly 1 peer each after cross-connection resolution
assert_eq!(node_a.peer_count(), 1, "Node A should have exactly 1 peer after cross-connection");
assert_eq!(node_b.peer_count(), 1, "Node B should have exactly 1 peer after cross-connection");
let peer_b_on_a = node_a.get_peer(&peer_b_node_addr).expect("A should have peer B");
let peer_a_on_b = node_b.get_peer(&peer_a_node_addr).expect("B should have peer A");
assert!(peer_b_on_a.has_session(), "Peer B on A should have session");
assert!(peer_a_on_b.has_session(), "Peer A on B should have session");
assert!(peer_b_on_a.can_send(), "Peer B on A should be sendable");
assert!(peer_a_on_b.can_send(), "Peer A on B should be sendable");
// Clean up transports
for (_, t) in node_a.transports.iter_mut() {
t.stop().await.ok();
}
for (_, t) in node_b.transports.iter_mut() {
t.stop().await.ok();
}
}
/// Test that stale handshake connections are cleaned up by check_timeouts().
///
/// Simulates the scenario where a node initiates a handshake to a peer that
/// isn't running. The outbound connection should be cleaned up after the
/// handshake timeout expires.
#[tokio::test]
async fn test_stale_connection_cleanup() {
let mut node = make_node();
let transport_id = TransportId::new(1);
let peer_identity = make_peer_identity();
let remote_addr = TransportAddr::from_string("10.0.0.2:4000");
// Create outbound connection with a timestamp far in the past
let past_time_ms = 1000; // A very early timestamp
let link_id = node.allocate_link_id();
let mut conn = PeerConnection::outbound(link_id, peer_identity, past_time_ms);
// Allocate session index and set transport info
let our_index = node.index_allocator.allocate().unwrap();
let our_keypair = node.identity.keypair();
let _noise_msg1 = conn.start_handshake(our_keypair, past_time_ms).unwrap();
conn.set_our_index(our_index);
conn.set_transport_id(transport_id);
conn.set_source_addr(remote_addr.clone());
// Set up all the state that initiate_peer_connection would create
let link = Link::connectionless(
link_id, transport_id, remote_addr.clone(),
LinkDirection::Outbound, Duration::from_millis(100),
);
node.links.insert(link_id, link);
node.addr_to_link.insert((transport_id, remote_addr.clone()), link_id);
node.connections.insert(link_id, conn);
node.pending_outbound.insert((transport_id, our_index.as_u32()), link_id);
// Verify state before timeout check
assert_eq!(node.connection_count(), 1);
assert_eq!(node.link_count(), 1);
assert!(node.pending_outbound.contains_key(&(transport_id, our_index.as_u32())));
assert_eq!(node.index_allocator.count(), 1);
// Connection was created at time 1000ms. check_timeouts uses SystemTime::now(),
// which is far beyond the 30s timeout. The connection should be cleaned up.
node.check_timeouts();
// Verify everything was cleaned up
assert_eq!(node.connection_count(), 0, "Stale connection should be removed");
assert_eq!(node.link_count(), 0, "Stale link should be removed");
assert!(!node.pending_outbound.contains_key(&(transport_id, our_index.as_u32())),
"pending_outbound should be cleaned up");
assert_eq!(node.index_allocator.count(), 0, "Session index should be freed");
assert!(!node.addr_to_link.contains_key(&(transport_id, remote_addr)),
"addr_to_link should be cleaned up");
}
/// Test that failed connections are cleaned up by check_timeouts().
#[tokio::test]
async fn test_failed_connection_cleanup() {
let mut node = make_node();
let transport_id = TransportId::new(1);
let peer_identity = make_peer_identity();
let remote_addr = TransportAddr::from_string("10.0.0.2:4000");
// Create a connection and mark it failed (simulating a send failure)
let now_ms = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.map(|d| d.as_millis() as u64)
.unwrap_or(0);
let link_id = node.allocate_link_id();
let mut conn = PeerConnection::outbound(link_id, peer_identity, now_ms);
let our_index = node.index_allocator.allocate().unwrap();
let our_keypair = node.identity.keypair();
let _noise_msg1 = conn.start_handshake(our_keypair, now_ms).unwrap();
conn.set_our_index(our_index);
conn.set_transport_id(transport_id);
conn.set_source_addr(remote_addr.clone());
conn.mark_failed(); // Simulate send failure
let link = Link::connectionless(
link_id, transport_id, remote_addr.clone(),
LinkDirection::Outbound, Duration::from_millis(100),
);
node.links.insert(link_id, link);
node.addr_to_link.insert((transport_id, remote_addr.clone()), link_id);
node.connections.insert(link_id, conn);
node.pending_outbound.insert((transport_id, our_index.as_u32()), link_id);
assert_eq!(node.connection_count(), 1);
// Failed connections should be cleaned up immediately regardless of age
node.check_timeouts();
assert_eq!(node.connection_count(), 0, "Failed connection should be removed");
assert_eq!(node.link_count(), 0, "Failed link should be removed");
assert_eq!(node.index_allocator.count(), 0, "Session index should be freed");
}