// Code-signing configuration, applied to every target via the project's base
// `configFiles` (Version.xcconfig #includes this file, which Xcode reads at
// build time — so no `xcodegen generate` is needed for a change here to take
// effect).
//
// `archive` builds the Release configuration, which — unlike the simulator
// builds used by `run`/CI (`CODE_SIGNING_ALLOWED=NO`) — MUST be code-signed.
// Automatic signing then requires a DEVELOPMENT_TEAM, otherwise xcodebuild fails
// with:
//   error: Signing for "StocksWidget" requires a development team. Select a
//   development team in the Signing & Capabilities editor.
//
// A team ID is personal/machine-specific, so it is deliberately NOT committed
// here. Set it once in the git-ignored `Signing.local.xcconfig` (layered on top
// via the optional include below), e.g.:
//
//   echo 'DEVELOPMENT_TEAM = ABCDE12345' > iosApp/Signing.local.xcconfig
//
// (Find your 10-character Team ID in the Apple Developer portal under
// Membership, or via `security find-identity -v -p codesigning`.) Both the app
// and its widget extension pick it up, so a signed `xcodebuild archive`
// succeeds. Alternatively, pass it on the command line without any local file:
//
//   xcodebuild ... archive DEVELOPMENT_TEAM=ABCDE12345
//
CODE_SIGN_STYLE = Automatic

// Optional machine-local override that sets DEVELOPMENT_TEAM (git-ignored). The
// `?` makes the include optional, so builds that do not need signing (e.g. the
// simulator build with CODE_SIGNING_ALLOWED=NO) still succeed when it is absent.
#include? "Signing.local.xcconfig"
