Fix broadcast timeout: increase connection timeout to 15s for temporary relays, race publish against 45s overall deadline so one slow relay doesn't block

This commit is contained in:
Laan Tungir
2026-06-30 10:02:00 -04:00
parent 2763dd9d6a
commit 777ab312a5
2 changed files with 56 additions and 16 deletions

View File

@@ -1,5 +1,5 @@
{
"VERSION": "v0.7.72",
"VERSION_NUMBER": "0.7.72",
"BUILD_DATE": "2026-06-30T13:37:36.886Z"
"VERSION": "v0.7.73",
"VERSION_NUMBER": "0.7.73",
"BUILD_DATE": "2026-06-30T14:02:00.201Z"
}

View File

@@ -6204,6 +6204,21 @@ async function handlePublish(requestId, event, port) {
const allUrls = [...new Set([...outboxWriteUrls, ...activeBroadcastUrls])];
if (NDKRelaySet?.fromRelayUrls) {
targetRelaySet = NDKRelaySet.fromRelayUrls(allUrls, ndk);
// Increase the connection timeout on all relays in the set.
// NDK's default connectionTimeout is 4400ms, which is too short
// for hundreds of temporary broadcast relays that need to
// establish WebSocket connections. Give them 15s to connect.
// The publish timeout (30s below) covers the full connect+publish
// cycle per relay.
if (targetRelaySet?.relays) {
for (const relay of targetRelaySet.relays) {
try {
if (relay.connectionTimeout !== undefined) {
relay.connectionTimeout = 15000;
}
} catch (_) { /* relay may be read-only */ }
}
}
console.log(`[Worker] Broadcasting to ${allUrls.length} relays ` +
`(${activeBroadcastUrls.length} broadcast + ${outboxWriteUrls.length} outbox, ` +
`${skippedRelayUrls.size} skipped)`);
@@ -6283,23 +6298,48 @@ async function handlePublish(requestId, event, port) {
// Publish to relays (with broadcast relay set if broadcasting, else default outbox).
// When broadcasting to many relays (potentially hundreds), use a much longer
// timeout than NDK's default 4400ms — temporary relays need time to establish
// WebSocket connections. Use 30s for broadcasts, default for normal publishes.
// per-relay timeout than NDK's default 4400ms — temporary relays need time to
// establish WebSocket connections. Use 30s per relay for broadcasts.
// requiredRelayCount=1 so NDK doesn't throw if only 1 of 600 relays succeeds.
const BROADCAST_TIMEOUT_MS = 30000;
const publishTimeoutMs = isBroadcast ? BROADCAST_TIMEOUT_MS : undefined;
const BROADCAST_PER_RELAY_TIMEOUT_MS = 30000;
const publishTimeoutMs = isBroadcast ? BROADCAST_PER_RELAY_TIMEOUT_MS : undefined;
const publishRequiredCount = isBroadcast ? 1 : undefined;
let relaySet;
try {
relaySet = await ndkEvent.publish(targetRelaySet, publishTimeoutMs, publishRequiredCount);
} catch (publishError) {
// NDK throws NDKPublishError if requiredRelayCount isn't met. With
// requiredRelayCount=1 this shouldn't happen for broadcasts, but handle
// it gracefully — the live progress listeners already captured whatever
// succeeded. Log and continue so we still report results to the page.
console.warn('[Worker] publish() threw (some relays may still have succeeded):', publishError?.message || publishError);
relaySet = null;
if (isBroadcast) {
// For broadcasts, don't await the full Promise.all — NDK's publish()
// waits for ALL relays to resolve, so one slow relay blocks the entire
// operation. Instead, race the publish against an overall deadline.
// The live progress listeners (relay:published / relay:publish:failed)
// already track per-relay results in real time, so we can resolve early
// once the deadline hits. Relays that haven't responded by the deadline
// are simply not counted — they may still complete in the background.
const BROADCAST_OVERALL_DEADLINE_MS = 45000; // 45s overall cap
const publishPromise = ndkEvent.publish(targetRelaySet, publishTimeoutMs, publishRequiredCount)
.catch((err) => {
// NDKPublishError is expected when not all relays succeed —
// the live listeners already captured the successes.
console.warn('[Worker] Broadcast publish() resolved with error (expected):', err?.message || err);
return null;
});
const deadlinePromise = new Promise((resolve) => {
setTimeout(() => resolve('__DEADLINE__'), BROADCAST_OVERALL_DEADLINE_MS);
});
const result = await Promise.race([publishPromise, deadlinePromise]);
if (result === '__DEADLINE__') {
console.log(`[Worker] Broadcast overall deadline (${BROADCAST_OVERALL_DEADLINE_MS}ms) reached — ` +
`${publishedSoFar.size} succeeded, ${failedSoFar.size + timedOutSoFar.size} failed/timeout, ` +
`${totalTarget - publishedSoFar.size - failedSoFar.size - timedOutSoFar.size} still pending`);
}
relaySet = result && result !== '__DEADLINE__' ? result : null;
} else {
// Normal publish — await the full result as before.
try {
relaySet = await ndkEvent.publish(targetRelaySet, publishTimeoutMs, publishRequiredCount);
} catch (publishError) {
console.warn('[Worker] publish() threw:', publishError?.message || publishError);
relaySet = null;
}
}
// Final broadcast progress message with complete results.