chore(ios): remove Soft Pulse from NWC ambient tracks

This commit is contained in:
Evan Kaloudis
2026-06-04 10:52:42 -04:00
parent 926ed3857e
commit b51b4c0f4a
3 changed files with 1 additions and 5 deletions
-4
View File
@@ -223,7 +223,6 @@
FEEEEFC0248849C8BFB0F9A4 /* ldk.png in Resources */ = {isa = PBXBuildFile; fileRef = CEF377B5DB424EBBB4249CA4 /* ldk.png */; };
FF3AC496C4DE4B86AEC22CA7 /* MintToken.svg in Resources */ = {isa = PBXBuildFile; fileRef = C06B8930D07546EA8605E869 /* MintToken.svg */; };
NWC1A2B3C4D5E6F700000001 /* NWCAudioKeepAlive.m in Sources */ = {isa = PBXBuildFile; fileRef = NWC1A2B3C4D5E6F700000002 /* NWCAudioKeepAlive.m */; };
NWCAUDIO0000000000000010 /* Soft Pulse.m4a in Resources */ = {isa = PBXBuildFile; fileRef = NWCAUDIO0000000000000014 /* Soft Pulse.m4a */; };
NWCAUDIO0000000000000011 /* Fireplace.m4a in Resources */ = {isa = PBXBuildFile; fileRef = NWCAUDIO0000000000000015 /* Fireplace.m4a */; };
NWCAUDIO0000000000000012 /* White Noise.m4a in Resources */ = {isa = PBXBuildFile; fileRef = NWCAUDIO0000000000000016 /* White Noise.m4a */; };
NWCAUDIO0000000000000013 /* Gentle Rain.m4a in Resources */ = {isa = PBXBuildFile; fileRef = NWCAUDIO0000000000000017 /* Gentle Rain.m4a */; };
@@ -704,7 +703,6 @@
FDE09436C88E4DCA980DA7DE /* zeus_illustration_6a.jpg */ = {isa = PBXFileReference; explicitFileType = undefined; fileEncoding = 9; includeInIndex = 0; lastKnownFileType = unknown; name = zeus_illustration_6a.jpg; path = ../assets/images/zeus_illustration_6a.jpg; sourceTree = "<group>"; };
NWC1A2B3C4D5E6F700000002 /* NWCAudioKeepAlive.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = NWCAudioKeepAlive.m; path = zeus/NWCAudioKeepAlive.m; sourceTree = "<group>"; };
NWC1A2B3C4D5E6F700000003 /* NWCAudioKeepAlive.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = NWCAudioKeepAlive.h; path = zeus/NWCAudioKeepAlive.h; sourceTree = "<group>"; };
NWCAUDIO0000000000000014 /* Soft Pulse.m4a */ = {isa = PBXFileReference; lastKnownFileType = file; name = "Soft Pulse.m4a"; path = "zeus/Soft Pulse.m4a"; sourceTree = "<group>"; };
NWCAUDIO0000000000000015 /* Fireplace.m4a */ = {isa = PBXFileReference; lastKnownFileType = file; name = Fireplace.m4a; path = zeus/Fireplace.m4a; sourceTree = "<group>"; };
NWCAUDIO0000000000000016 /* White Noise.m4a */ = {isa = PBXFileReference; lastKnownFileType = file; name = "White Noise.m4a"; path = "zeus/White Noise.m4a"; sourceTree = "<group>"; };
NWCAUDIO0000000000000017 /* Gentle Rain.m4a */ = {isa = PBXFileReference; lastKnownFileType = file; name = "Gentle Rain.m4a"; path = "zeus/Gentle Rain.m4a"; sourceTree = "<group>"; };
@@ -876,7 +874,6 @@
13B07FB01A68108700A75B9A /* AppDelegate.mm */,
NWC1A2B3C4D5E6F700000003 /* NWCAudioKeepAlive.h */,
NWC1A2B3C4D5E6F700000002 /* NWCAudioKeepAlive.m */,
NWCAUDIO0000000000000014 /* Soft Pulse.m4a */,
NWCAUDIO0000000000000015 /* Fireplace.m4a */,
NWCAUDIO0000000000000016 /* White Noise.m4a */,
NWCAUDIO0000000000000017 /* Gentle Rain.m4a */,
@@ -1657,7 +1654,6 @@
13B07FBF1A68108700A75B9A /* Images.xcassets in Resources */,
97D6EBB726C487DC002ADC8C /* ioslauncher.png in Resources */,
13B07FBD1A68108700A75B9A /* LaunchScreen.xib in Resources */,
NWCAUDIO0000000000000010 /* Soft Pulse.m4a in Resources */,
NWCAUDIO0000000000000011 /* Fireplace.m4a in Resources */,
NWCAUDIO0000000000000012 /* White Noise.m4a in Resources */,
NWCAUDIO0000000000000013 /* Gentle Rain.m4a in Resources */,
+1 -1
View File
@@ -16,7 +16,7 @@ static const NSTimeInterval kStatusIntervalSeconds = 30.0;
// Available ambient audio tracks bundled with the app
static NSArray<NSString *> *kAvailableTracks(void) {
return @[@"Soft Pulse", @"Fireplace", @"White Noise", @"Gentle Rain"];
return @[@"Fireplace", @"White Noise", @"Gentle Rain"];
}
@interface NWCAudioKeepAlive () <AVAudioPlayerDelegate>
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