Set per-relay broadcast timeout to 5s, overall deadline to totalRelays*5s (min 30s). NDK runs relays in parallel so 600 relays finish in ~5s not 3000s
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@@ -1,5 +1,5 @@
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{
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"VERSION": "v0.7.73",
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"VERSION_NUMBER": "0.7.73",
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"BUILD_DATE": "2026-06-30T14:02:00.201Z"
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"VERSION": "v0.7.74",
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"VERSION_NUMBER": "0.7.74",
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"BUILD_DATE": "2026-06-30T14:06:37.971Z"
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}
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@@ -6204,17 +6204,15 @@ async function handlePublish(requestId, event, port) {
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const allUrls = [...new Set([...outboxWriteUrls, ...activeBroadcastUrls])];
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if (NDKRelaySet?.fromRelayUrls) {
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targetRelaySet = NDKRelaySet.fromRelayUrls(allUrls, ndk);
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// Increase the connection timeout on all relays in the set.
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// NDK's default connectionTimeout is 4400ms, which is too short
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// for hundreds of temporary broadcast relays that need to
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// establish WebSocket connections. Give them 15s to connect.
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// The publish timeout (30s below) covers the full connect+publish
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// cycle per relay.
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// Set the connection timeout on all relays in the set to match
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// the per-relay publish timeout (5s). NDK's default
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// connectionTimeout is 4400ms — we set it to 5000ms so the
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// connection attempt and publish share the same 5s budget.
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if (targetRelaySet?.relays) {
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for (const relay of targetRelaySet.relays) {
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try {
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if (relay.connectionTimeout !== undefined) {
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relay.connectionTimeout = 15000;
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relay.connectionTimeout = 5000;
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}
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} catch (_) { /* relay may be read-only */ }
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}
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@@ -6297,24 +6295,24 @@ async function handlePublish(requestId, event, port) {
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}
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// Publish to relays (with broadcast relay set if broadcasting, else default outbox).
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// When broadcasting to many relays (potentially hundreds), use a much longer
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// per-relay timeout than NDK's default 4400ms — temporary relays need time to
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// establish WebSocket connections. Use 30s per relay for broadcasts.
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// Per-relay timeout for broadcasts: 5 seconds. This covers both the WebSocket
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// connection attempt and the publish OK response for each relay. NDK runs all
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// relay publishes in parallel via Promise.all, so with 600 relays the overall
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// time is ~5s (the slowest relay), not 600×5s.
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// requiredRelayCount=1 so NDK doesn't throw if only 1 of 600 relays succeeds.
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const BROADCAST_PER_RELAY_TIMEOUT_MS = 30000;
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const BROADCAST_PER_RELAY_TIMEOUT_MS = 5000;
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const publishTimeoutMs = isBroadcast ? BROADCAST_PER_RELAY_TIMEOUT_MS : undefined;
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const publishRequiredCount = isBroadcast ? 1 : undefined;
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let relaySet;
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if (isBroadcast) {
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// For broadcasts, don't await the full Promise.all — NDK's publish()
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// waits for ALL relays to resolve, so one slow relay blocks the entire
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// operation. Instead, race the publish against an overall deadline.
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// The live progress listeners (relay:published / relay:publish:failed)
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// already track per-relay results in real time, so we can resolve early
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// once the deadline hits. Relays that haven't responded by the deadline
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// are simply not counted — they may still complete in the background.
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const BROADCAST_OVERALL_DEADLINE_MS = 45000; // 45s overall cap
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// For broadcasts, race the publish against an overall deadline.
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// NDK's publish() uses Promise.all internally, so it waits for ALL
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// relays to resolve. The overall deadline is totalRelays × perRelayTimeout
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// as a safety cap — in practice all relays run in parallel so the publish
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// should complete in ~perRelayTimeout, but the deadline ensures we never
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// hang indefinitely if something goes wrong.
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const BROADCAST_OVERALL_DEADLINE_MS = Math.max(30000, totalTarget * BROADCAST_PER_RELAY_TIMEOUT_MS);
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const publishPromise = ndkEvent.publish(targetRelaySet, publishTimeoutMs, publishRequiredCount)
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.catch((err) => {
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// NDKPublishError is expected when not all relays succeed —
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