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3 changed files with 18 additions and 20 deletions

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@@ -1,5 +1,5 @@
{
"VERSION": "v0.7.74",
"VERSION_NUMBER": "0.7.74",
"BUILD_DATE": "2026-06-30T14:06:37.971Z"
"VERSION": "v0.7.76",
"VERSION_NUMBER": "0.7.76",
"BUILD_DATE": "2026-06-30T14:13:46.694Z"
}

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@@ -6205,14 +6205,15 @@ async function handlePublish(requestId, event, port) {
if (NDKRelaySet?.fromRelayUrls) {
targetRelaySet = NDKRelaySet.fromRelayUrls(allUrls, ndk);
// Set the connection timeout on all relays in the set to match
// the per-relay publish timeout (5s). NDK's default
// connectionTimeout is 4400ms — we set it to 5000ms so the
// connection attempt and publish share the same 5s budget.
// the per-relay publish timeout. NDK's default
// connectionTimeout is 4400ms — we increase it so relays have
// time to connect even when hundreds are competing for browser
// connection slots.
if (targetRelaySet?.relays) {
for (const relay of targetRelaySet.relays) {
try {
if (relay.connectionTimeout !== undefined) {
relay.connectionTimeout = 5000;
relay.connectionTimeout = 60000;
}
} catch (_) { /* relay may be read-only */ }
}
@@ -6295,12 +6296,13 @@ async function handlePublish(requestId, event, port) {
}
// Publish to relays (with broadcast relay set if broadcasting, else default outbox).
// Per-relay timeout for broadcasts: 5 seconds. This covers both the WebSocket
// connection attempt and the publish OK response for each relay. NDK runs all
// relay publishes in parallel via Promise.all, so with 600 relays the overall
// time is ~5s (the slowest relay), not 600×5s.
// Per-relay timeout for broadcasts: 60 seconds. NDK may not be able to handle
// hundreds of simultaneous WebSocket connections in true parallel — the browser
// has connection limits and NDK's pool may serialize some operations. A 60s
// per-relay timeout gives each relay ample time to connect and publish even when
// queued behind hundreds of others.
// requiredRelayCount=1 so NDK doesn't throw if only 1 of 600 relays succeeds.
const BROADCAST_PER_RELAY_TIMEOUT_MS = 5000;
const BROADCAST_PER_RELAY_TIMEOUT_MS = 60000;
const publishTimeoutMs = isBroadcast ? BROADCAST_PER_RELAY_TIMEOUT_MS : undefined;
const publishRequiredCount = isBroadcast ? 1 : undefined;
@@ -6309,9 +6311,9 @@ async function handlePublish(requestId, event, port) {
// For broadcasts, race the publish against an overall deadline.
// NDK's publish() uses Promise.all internally, so it waits for ALL
// relays to resolve. The overall deadline is totalRelays × perRelayTimeout
// as a safety cap — in practice all relays run in parallel so the publish
// should complete in ~perRelayTimeout, but the deadline ensures we never
// hang indefinitely if something goes wrong.
// as a safety cap. With 600 relays × 60s = 36000s (10 hours) — this is
// effectively "wait until all relays finish" since the deadline will never
// fire before the per-relay timeouts resolve all promises.
const BROADCAST_OVERALL_DEADLINE_MS = Math.max(30000, totalTarget * BROADCAST_PER_RELAY_TIMEOUT_MS);
const publishPromise = ndkEvent.publish(targetRelaySet, publishTimeoutMs, publishRequiredCount)
.catch((err) => {

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@@ -833,12 +833,8 @@ import { initPostCards } from './js/post-interactions2.mjs';
: '';
spanBroadcastStatus.textContent = `📡 ${d.successful}/${d.total} relays · ${shortRelay}`;
} else if (d.phase === 'done') {
// Keep the result displayed until the next publish overwrites it.
spanBroadcastStatus.textContent = `${d.successful}/${d.total} relays` + (d.failed > 0 ? ` (${d.failed} failed)` : '');
setTimeout(() => {
if (spanBroadcastStatus.textContent.startsWith('✅')) {
spanBroadcastStatus.textContent = '';
}
}, 10000);
}
});